Part 11: The Bird Man
Update 11: The Bird ManWelcome back. Last time we uncovered the true reasons behind the events that have dogged Rion since the game began. Now its time to head down into the manors hidden basement, and uncover the final secrets of this damned household.


The basement is dark at first.

Trying to examine anything while the lights are off just gives this message. Thankfully, turning them on isnt too hard.


Press the switch under the green light and hey, everythings lit up.

The only collectible here is some Red on the desk.

That chair it kind of looks like the equipment we saw at the hospital.

Sure enough, it has a similar purpose.

Reading the chair gives us this lovely image. Whatever the actual process was, it definitely looks painful.


Anyway, enough beating around the bush. The diary on the desk is what were really after.






Pascalles diary doesnt tell us much that we didnt already know, although it does confirm that Dorothy was keeping tabs on him as well. The mention of a child is disturbing, however, since it could very well have been one of the Galerians weve heard about.


More importantly, the diary contains the key to the shed, the one place in the manor that we have yet to explore. Taking it triggers a new cutscene.














Birdman becomes intangible and fades away, reappearing behind Rion.






Rion refuses. Vehemently.




Birdman vanishes again, leaving Rion alone.

We regain control back in the basement, with Birdman driven off and the key to the shed in our possession. Now we just need to get there and hope it contains something thatll let us return Lilias calls.
Music: Galerians - Birdman




However, its not that simple. Birdman has some kind of invisibility / intangibility power that lets him chase us all through the manor.

He usually appears right in Rions path. Touching him deals damage, but hes fairly slow and one shot of Nalcon will get rid of him for a while.




Once youre outside Birdman stops harassing you. From there on its an easy ride to the shed.


Alright, here we are. The one place we havent explored.

Lets see whats inside.


The shed is dark and dirty, but it contains some items of interest.

A vial of Nalcon, for one.

A dose of Skip, for another. This is the only Skip in the level, unless the player carries some over from the previous stage.

To advance the plot we need to examine the pile of junk at the back. Rion will note that there is an old doll on top.


The doll belongs to Lilia. You can see her holding it in nearly all the previous cutscenes of her.

With the doll in hand we can leave. Using the Skip we just picked up is a very good idea, for reasons that are probably very clear by now. Leaving triggers the penultimate cutscene of the stage.









The scene suddenly shifts to a dark, grimy room. A girl lies on the couch, unmoving.



















Well, you have to hand it to Dr. Pascalle - the man certainly had a lot of faith that Rion would find Lilias doll locked away in the shed. Or maybe it was meant to be somewhere else but Dorothys attack screwed up whatever plans he had for it. Either way, we now have two-way communication with Lilia, and even know where she is!

Too bad Birdmans here to ruin our fun.


Rion whirls around, but Birdman teleports behind him.









Birdman pummels Rion with Nalcon.


Rion takes it like a champ, then hits back twice as hard.




Music: Galerians - Birdman

Without further ado, we are thrust into a boss battle against Birdman.

Birdman is tough, but not nearly as bad as Lem. His initial attack pattern is simple. Hell teleport around a bit, occasionally attacking, other times chaining his teleports to fake you out.

Birdman initially attacks by pointing, shouting Bang! and loosing a blast of Nalcon, which in his case is invisible. At this stage its not too hard to dodge, and so long as you keep moving hes very unlikely to land a hit.


This is a good thing as Birdman is only really vulnerable while hes attacking or about to attack. Both Red and Nalcon are effective against him, the latter moreso than the former, although it does take him longer to shrug off the flames. A good strategy is to go to one of the corners, charge up an attack and then hold it until Birdman teleports in.

After taking enough damage Birdman shakes things up. He becomes more aggressive, and also gains a new trick to counter the aforementioned strategy. Now if you try to charge up while hes in the middle of teleporting hell appear behind you and blast you while youre helpless. Irritating!

Amusingly, if you and Birdman attack at the same time youll both go flying in what I can only imagine as a psychic cross-counter.

After taking even more damage Birdman really takes the gloves off. Now every time he teleports two mirror images of him also pop up.

Only one is the real Birdman, but they all attack and all of them can damage you. They all attack at slightly different times too, meaning they can easily wind up stunlocking you.

There is a trick to figuring out which clone to attack. One of the clones always teleports in slightly ahead of the other two, and that one is always the real Birdman. Peg him a few times and the fight will enter its final phase.

Birdman stops using his clones and goes back to attacking by himself. This naturally makes him easier to deal with, but theres a twist.

In this phase Birdman gains a new attack where he splits into three and carpet bombs the area with Nalcon. This attack has a huge radius and can only be avoided by immediately dashing to the edges of the area.

Another important detail is that unlike with Lem there is no way to cheese this fight. Shorting does not affect Birdman at all, because he is a Galerian and his brain is made of sterner stuff.


Birdman is a fairly tough boss, but hes not invincible and will eventually go down for good.


Birdman falls to his knees, unable to continue fighting.










And with that, Birdman dies.














And thats the end of the stage, and also the first disk! There are two more disks to go, although each contains only a single stage. The manor is a much better level than I remember it being, although the plot dump from Rions father still feels a little clumsy. Were done with it now, though, so join me next time when we visit the Babylon Hotel.